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Toon Link | Light Sword

Attacks:

Weak String:

7 hits long. Not much range or damage (except for the sixth hit), but it is very quick. It is not useful on its own.

Combo 1:

Toon Link will jump into the air. Once you are in the air, you can press either the weak or strong attack button to do multiple attacks. You can perform a maximum of 3 weak attacks with the Deku Leaf before falling or slamming down with a strong attack. To maximize range, you should do 3 weak attacks in 1 direction, then turn around when using the strong attack. This is an effective way to clear crowds. The strong attack on this combo is surprisingly strong. Although this attack is useful, it can be lead into by most other combos, so you shouldn't be using Combo 1 specifically that much. Because of how high Toon Link jumps, it can be great for avoiding attacks.

Combo 2:

Toon Link will do a single slash into the air. After this, you can use 3 weak attacks or a strong attack exactly like Combo 1. This attack doesn't have much range, but it does respectable damage and it is great at juggling enemies. Combo 2 into a single weak attack with the Deku Leaf breaks all Weak Point Gauges.

Combo 3:

Toon Link will spin forward and end the attack with a strong slam into the ground. This attack does great damage and breaks all Weak Point Gauges, even if you don't hit them with the first 2 attacks of your weak string. Because of the great WPG draining ability and how far it travels, it can be useful for punishing attacks with a circular range, such as Ganondorf's Combo 1 (where he rises up then slams the ground) or Volga's Combo 5 (where he turns into a dragon, shoots a fireball, then slms into the ground). Use this attack often, but safely since you are unable to moev for a bit after slamming down.

Combo 4:

Toon Link performs 2 sword slashes, first horizontally, then vertically. After the second slash, you can perform a Combo 1 similar to after the jump in Combo 2. This attack behaves similar to Combo 2 in use, but it is slower and deals more damage. This attack also breaks Weak Point Gauges reliably (noticing a trend?) but it isn't as useful since it is later into the weak string.

Combo 5:

Toon Link will perform a spin attack into the air almost identically to his up-B in Super Smash Bros. Once in the air, he can perform the same actions that he can in Combos 1, 2, and 4. This attack has a surprisingly wide range and is great at taking keeps. The damamge is nice and should almost always kill weak enemies. It also reliably connects into the Deku Leaf. You should use this move often.

Combo 6:

Toon Link will charge up his sword and then do a controllable spin attack. (Remember the Great Spin Attack from Wind Waker? That's what Combo 6 is.) Mashing the strong attack button will make the attack last longer. At the end, Toon Link will make a huge, powerful slice around him. Each individual hit is fairly weak, so you should move in circles around the enemy/enemies you are battling to trap them. The last hit is very powerful and kills most weak enemies. Because of the wide amount of space you can cover, this attack is Toon Link's best option for taking keeps. It's decent in 1v1, but you are open to being hit by a counter attack if they sheild the first hit, so use cautiously.

Special Attack:

Toon Link charges his sword and then does a VERY wide spin attack over a large area. This is posibly the most range on any special attack in the game. The damage on this attack is also fairly high. Since Toon Link also charges up his Special Attack meter fairly quickly, you should not be afraid to use this move often.

Dodge Attacks: Dodge Offset:

Toon Link has a very unique mechanic where he can perform combos after dodging. There's 3 variations and all of them are controlled by pressing the strong attack button at the end of your dodging animation. So it should go Dodge -> Strong Attack while Toon Link is starting to stand up.

  1. The first one requires you to dodge while not being locked on to an enemy or shielding. It is also activated when shielding/locking on. Dodge forward, this will make Toon Link perform a Combo 1. The attack is not changed in any way.

  2. The second one requires you to be shielding (locking on is not required). Dodge backwards, and this will make Toon Link use a Combo 3. You can control the direction that you use the attack in after landing from dodging backward. (So if you continue to hold back, Toon Link will attack behind him. Hold to the right, Toon Link will attack o the right, etc.) The attack is not changed in any way.

  3. The third one requires you to be locked on and shielding. (You will have to wait a bit to make sure Toon Link is facing the locked on enemy, or he will use the first dodge attack instead.) Dodge left or right, and Toon Link will use a Combo 2. This attack is a bit stronger than a regular Combo 2, and it can combo into itself, creating an infinite.

The timing on these attacks is strict, so make sure to practice them.

Giant bosses:

Ghoma is the only giant boss that you can take down the full WPG of in 1 round without a Special Attack, but Hasty Attacks is required. Prepart a Combo 5, but only hit Ghoma going up, don't use the Deku Leaf or the strong attack. After 3 times, it's WPG should be drained. For every other giant boss (or if you don't have Hasty Attacks), you will need to use a Special Attack after the first Combo 5.

Weapon skills:

  • Strength 2

  • Strength 3

  • Strength 5

  • Strength 6

  • VS Dragon/Undead

  • No Healing

  • Hasty Attacks

  • Special Attack+ or Finishing Blow+

I prefer Special Attack+ because of how fast Toon Link builds his Special gauge and his Special Attack is one of the best in the game, but either skill is fine. You can replace any Strength skill with another one if you use another combo over the ones I listed more, those are just the 4 that I use.

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