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Medli | Rito Harp

Attacks:

Weak String:

7 hits long. Hits 1 through 4 seem to go out far, but they stop after a short distance. Hit 7 has nice range and is similar to Twili Midna's last weak string attack.

Combo 1:

Medli spins forward. The attack itself doesn't do much, but its main use is that it fills a bar underneath your special attck gauge.

Combo 2:

Medli will spin up into the air. Once she is in the air, she can use 3 weak hits and then finish of with a strong hit. Alternatively, if you have your gauge filled from using Combo 1 or 6, you can press the dodge button to continue flying. This can allow you to keep enemies in the air for a very long time. If you dodge to continue flying, try to do it near the ground so that you can pick up enemies that you didn't hit before. C2 and the first weak hit in the air can break Weak Point Gauges.

Combo 3:

Medli will quickly rush forward then fall on her face. This attack can also break Weak Point Gauges. The atack doesn't have much use alone without Hasty Attacks as Medli stays on the ground for quite a while after falling, but she gets up noticeably quicker with it. The attack's main use is to get quick damage or finish off weak enemies.

Combo 4:

Medli will spin upwards into the air, bringing along any enemy she hits. Once she is in the air, she functions exactly the same as she does when in the air after C2. This attack is mostly useful against multiple captains or medium-sized groups of enemies. Dodging to fly in the air is less useful with this attack since this attack focuses on multiple enemies, while dodge-flying and C2 focus on single enemies. (The damage and range of dodge-flying is exactly the same though, but any situation where you are using it, it's better to use C2 instead).

Combo 5:

Medli will make a little spin and a tornado will formaround her, sucking in nearby enemies. She will then jump into the air to knock away all of the sucked-up enemies, then crash down. This attack is most useful for crowd clearing, but the range is somewhat poor compared to other options. It deals a high amount of damage to compensate.

Combo 6:

Medli will start plaing the Earth God's Lyric and Din's Pearl will glow in front of her. Several arrows of light will come raining down, each dealing decent damage, then all enemies inside of Din's Pearl will be blasted away. This attack is VERY slow and has no invincibility or dodge-cancel frames to make up for it. However, the final hit of the attack deals massive damage and covers a wide area. With each of the light arrows and the final blast, this is one of the strongest attacks in the game. The move's main use is to clear large crowds, finish off lengthy combos, and to break giant boss WPG's. Remember that this attack doesn't hit behind you, so having your back to a wall while using this attack can be a good idea to protect yourself. This attack also fills up your flying meter for Combos 2 and 4.

Special Attack:

Medli will push enemies into a ball of wind in front of her, then she will jump up and dive into any enemies caught in it. This attack doesn't have much range and the damage on it is a bit lower than other Special Attacks, but its main use is against giant bosses to break their WPG's or to cancel C6 if an enemy is about to attack you.

Giant Bosses:

Without Hasty Attacks, King Dodongo is the only giant boss she can take down in 1 go without a special. Just use 2 C6's (remember to start the first one as he's falling down). Argorok can be taken down in 1 go if you do have Hasty Attacks. Start with a Combo 6 as soon as you can attack after hookshotting him, then use a Combo 4, then use you strong attack while in the air. Every other giant boss requires using a special attack.

Weapon Skills:

  • Strength 2

  • Strength 4

  • Strength 5

  • Strength 6

  • VS Dragon/Undead

  • No Healing

  • Hasty Attacks

  • Finishing Blow+

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